

And again, the rendering plug ins work fine. It seems to balance the simplicity and intuitive aspect of sketchup with the power of 3d max. That being said.if I had to learn a program I would chose Rhino. Its limited but for the the learning curve, and most importantly the cost it really can't be beat.

With these plugins you can also add lights, textures, reflections etc. There is also a Vray plug in or Podium to get decent renders. Its also good to get some basic context modeled. Of course it has limitations but its a great way to start the process of design and get some quick massing studies done. Sketch Up is quick and easy and intuitive. They are overly complex and hard to learn. have way more functions and tools than you really need. So many programs: photoshop, 3dmax, autoCAD 2009 etc. In defense of sketch up.its a great fast 3d tool.
3d max designs software#
I realize not everyone can afford all the different softwares for everything: but in an academic setting you are getting heavily "discounted" software (legit and maybe not-so-legit), and in a professional setting it depends on the kind of work you do so you don't need all the software unless you're a large company (in which case you can afford all the different software anyway). I think the problem is when people pits these softwares against each other instead of using them together. To me, there is little overlap between these software which in a way is a good thing. Revit - Documentation of entire buildings, and some production renderings/animations Sketchup - Basic and generalized modeling and rendering of simple structures (schematic and where accuracy is not an issue) complex wall/roof/panelized system but not for documenting entire buildings) Rhino - Complex surface modeling (not for comprehensive buildings necessarily, i.e. technology keeps changing it's important to be able to adapt to whatever software tool you have in front of you once you are out in the workplace.ģdsMax - Presentation quality Renderings & Animations These days, I think you need to know different software to be flexible. otherwise everything is just a line or surface and it can get messy. i set group to ctrl-g in sketchup, that way I can constantly draw and group objects. when working in sketchup is to constantly make groups and components. You can actually customize all of the sketchup keystrokes to mimic 3D studio max keys so that it's easy to work in both depending on what you need to do, but if you know max, you can do almost everything pretty well. use it in the computer lab, and once you are in school, they will probablly have it at the school's computer lab anyway. actually, instead of buying the software, i would take a class on 3d studiomax first. I would learn 3d studio max first, (as well as autocad for 2D stuff), and sketchup will be easy to use once you have those down. you need more before you can show somebody like a line drawing, and it's actually not quite as flexible as sketchup for something quick, push and pull. there are some nice things about the push and pull, that you are constantly working in a hidden line 3D view which people can understand and relate to, etc. which is useful, study details, sketch an idea, etc. It's a surface modeller, does some things really well, other things not so much. Like i've always said, if you need to constantly draw and build models to determine a great design, perhaps you shouldn't be designing.ģd studio max is for rendering, lighting, materials, the works. On top of that, when renderings are done in house the designer if he's around will keep changing stuff and running the budget down, if you send it out the designer (who probably should be designing anyway) won't have a chance to realize ever design suggestion they had really didn't look that good. To get from say a VRAY image that is almost perfect with a slight grainy feel because in-house had to do it overnight to a clean-crisp marketing perfection is a matter weeks, seriously. I remember the old school Raytracing days, where you had to master tricks of the trade to make things hot.


Trace has a point, the difference between a 'high quality' in-house rendering and a 'high quality' marketing rendering is huge, although with VRAY making anyone look like a render champ it's harder to tell these days. Compared to 3DMAX, Rhino is like half a keyboard. i'm sure they have a team dismantling Rhino daily trying to figure out why it's so 'hip' with architects these days. yes it's a corporate giant that says - anything you can do I can do better, and IT CAN. Antithenes you sure you don't work for Rhino?ģDMAX.end of story.
